Wednesday, September 19, 2007

A "Ninja" from Sony

Here is the story, that i did for CBSNews Game Core.

http://www.cbsnews.com/stories/2007/09/18/tech/gamecore/main3272020.shtml

According to Wikipedia, a ninja was a highly skilled operator in the history of Japan, specially trained in the art and science of assassination, espionage, guerilla warfare, covert killing, and combative martial arts.


Nina Kristensen is the co-founder of "Ninja Theory," and is also the chief development ninja for "Heavenly Sword." I had a chance to chat with her and I tried to see how may question I could ask before she used any of her ninja techniques on me.


I hope I can survive.


DamBerto (Db): Congrats on the game, that launched on Sept. 12, 2007 Nina. Can you tell me your feelings, as the launch day came and went?


Nina Kristensen (NK): It feels completely surreal! A bunch of my rather excitable friends called me the other night saying they'd just seen the ad for "Heavenly Sword" on TV -- it's amazing and slightly terrifying when something you've spent so much of your life on is suddenly in the public eye.


(Db): Surreal, would be one of the ways I would feel, too, if a game I’d been working on was about to be come part of a gamer’s library.


Now, I know it is a bit early to say, but do you see a second, and even a third, game?


NK: Nothing on this front has been announced as yet, but when we first came up with the concept of "Heavenly Sword" we did write it as a trilogy -- and "Ninja Theory" would certainly be keen to see that through! Guess we'll have to see ...


(Db): Well let's hope that "Ninja Theory" does see that through.


Can you see Nariko as the next Lara Croft for the PS3?


Quote
I think Nariko is in with a good shot to become a true icon. She's a strong and believable character who has been well received, to date, by men and women alike (which is something that I must admit I'm terribly proud of).Nina Kristensen, Co-founder, Ninja Theory



NK: It's one of those things that as a developer you always dream of and aspire to and at Ninja Theory we set out with that goal very much in the forefront of our minds. I think Nariko is in with a good shot to become a true icon. She's a strong and believable character who has been well received, to date, by men and women alike (which is something that I must admit I'm terribly proud of). Ultimately it is down to the public to decide, so we're waiting on tenterhooks for the wider audience's reaction.


(Db): I think you hit the nail on the head, to see what the audience's think of Nariko, but I think she may be poised to become and icon like Lara Croft, or be the next Lara. I know I would be proud of that, if I created a character like Nariko.


And so far Nina has not needed to use any of her ninja skills on me. I am still surviving.


Now you know there has been a lot of chatter about who would win in a fight between Nariko and Kratos. Who do you think would win and why?


NK: Oh, that would be a battle to behold -- my money has to be on Nariko! Like all men, Kratos would be particularly vulnerable to Nariko's swathe of...erm...groin orientated moves ;)


(Db): I guess, I can only agree with you there. I gotta tell you Nina, Nariko had me with her long fiery red hair.


So what were you doing before you become the co-founder of "Ninja Theory"?


NK: I was working at Sony as an art manager. I'd been in the games industry for three or four years before deciding to get together with the other co-founders to form our own company.


For me getting into games is something that I would have to term "a happy accident." I moved to London from Australia about 10 years ago shortly after finishing university, where I studied industrial design. I was having an awful lot of fun in London but it also transpires that London is really, really expensive when you're traveling on the Aussie dollar! After a couple of months I urgently needed a job and the first interview I attended was at a games developer in Cambridge.


I hadn't considered games as a career. In Australia at that time there wasn't much of an industry so it came as a surprise to me that the skills, particularly my knowledge of 3D art packages, that I'd learnt at university were applicable to an industry I didn't really know existed.


Even more surprising to me was that I could actually be paid to make art. I instantly fell in love with the industry and have never looked back!


(Db): Wow Nina that is "a happy accident." I have to say congrats on that accident; some times you just never know what will happen in life. So Sony at the time did not know there was a ninja in there camp.


So, I have to ask, what system introduced you to the gaming world?


NK: The Commodore 64! My dad bought it as soon as it came out and seemed to be able to source an endless supply of games for it.


Now that is old school. I can tell you my first system was the ColecoVision. Ah, to be that young again. Oh, well.


(Db): So what games did you play in your childhood that you needed to beat?


NK: I played all sorts of games, mostly platformers and puzzle games, but my favorite was a game called "Cops & Robbers," which was this isometric game where you were a robber and had to infiltrate a huge building and steal jewels. I think I beat that game at least three times! It had some of the best characters that I'd seen, gosh, going on 25 years ago?
(Db): Wow, I know I play a lot of games but never that one. I guess you got one on me. Nina 1, GC 0 ...


What games are you playing these days?
NK: Ha. I simply haven't had time to play anything in the last few months (unless you count the occasional love affair I'm continuing to have with "Loco Roco"!) but I'm really looking forward to "Assassin's Creed"!


(Db): I have not played "Loco Roco" in a while. But hold on. Did you just say "You’re looking forward for 'Assassin's Creed' "? Interesting ... OK, stop the presses ... Anyone over at Ubisoft, can we get Nina a copy? Please remember, she is a ninja ...


I figured I'd end this with a thought provoking question. Where do you see the future of gaming going?


NK: I think the future's pretty damn exciting! We're going to see big games like "Heavenly Sword" get better and better, and at the same time with PSN and XBLA, smaller and niche games are going to become more and more viable. As online become increasingly prevalent, that arena will become ever more lavish and varied. I think there are real opportunities in all of those spaces, and we can look forward to a wonderfully diverse and rich gaming landscape.


(Db): You have hit the bull's eye on that one. The future of the gaming world is bright. Developers and publishers are starting to take advantage of both XBLA and PSN, and with that I think we have covered everything.


I'm glad I can leave this interview with just a scratch from a ninja. Now I can brag to the Gamecore crew that a ninja put a scratch on me but did not take me out. Thank you for your time Nina. It was a pleasure chatting with you and, again, congrats on your game's launch.

Friday, August 31, 2007

Bio Shock - Game of the year!

My vote for game of the year is Bioshock.

That right, “Game of the Year!” - Berto

Oh yea, Xmas came a bit early thanks to Toys R Us. On August 15, BioShock was on Toys R Us store shelves, it was scheduled to be sold on August 21. First and foremost, thank you Toys R Us for that mess up. Due to that, copies of the game had to be sent out by Friday, almost four days earlier than planned. For those who had the opportunity to get a copy, they should have been happy and relived to get such a great game. I know I was when my copy arrived on Friday August 17. To say I was shocked to see it would be understatement: I have been anticipating this game for a year now and a few months back I got to sit down and play it.

I met up with Ken Levine, President and Creative Director of 2K, in Boston for a behind the scenes look at BioShock. Levin shared some insight on BioShock, including a little note that it is a shooter game first and an adventure game second. Having put seven hours of game time into it; I have to disagree. I say the game is equally a shooting and adventure focused.

BioShock is driven by the setting and the atmosphere it creates.
When playing, what ran through my head was, “I hope the spicier can start a fight with the big daddy so I can take little sister and grab her atom.” The game delivers all aspects of a great game, which is rarely seen in today’s market. I can say that it’s action packed and delivers. Your adrenaline will definitely be pumping with this one. I can’t remember the last time that has ever happened to me in a FPS.

The bad thing is 2K Boston took the approach to make the masses happy. There was no win / win for them. Yes, they’ve got one of the best games of the year, but the other hand, gamers are upset because of what they did. My personal thoughts are thus: It is there first game under 2K Boston name and not Irrational Games; It took 4 years, so give them a break.

They did what most people want to do when a creating a game, that is having a solid game play that makes you come back for more. So, in the end, you don't see everything the game has to offer. For example, it is really important to see the tattoo on your players arm. Come on People!
I understand why people would get mad about it, but they shouldn't be. Here my two reasons to get over it.
1) If it does not affect game play, it's not that big of a deal!
2) Do you have a widescreen TV? Damn just be happy about that!


The Goods:
The environment behavior works. Fire burns as it should; It reacts with the environment. The same can be said for electricity in water.

The way 2K handled the load time is good. Yes that’s what I said, they handled the load time well. The load time is broken up in a very intelligent way. It’s placed where they need to be. Load time is not huge, nor do you get some unexpected pauses. The fact of the matter is, it does not interrupt any of the game play which is key.

The sounds of the game are as eerie as all hell, this keeps you on your toes and also, keeps your adrenaline pumping. You never know what is around the corner. My hat is off to the sound team for that.

The Bads:
Where is the multi-player or co-op mode? Let’s hope they can add it, if there is a next installment of the game.

The Bottom Line: When it comes down to it, 2K has spent 4 years on the game. And it shows what 4 years of good hard work equals a solid game and game play. The replay value is there. Plus the fact that first time around, you will never get to really analyze every room and all the details that when in to them.

Like I said, this should be the game of the year. When you look around and see what is around to compete with it, the only thing is Halo 3. But can Master Chef really take on the big daddy and a little sister? I guess time will tell.